Nothing here is real. PrisonWeb does not exist yet, so game server data come from local fixtures. No payment is taken and no Minecraft account is touched.
How the server actually works. The enchant table below is read from the live server config, so it cannot drift out of date the way a page written by hand would.
The loop
Everything on the server comes back to four steps that feed each other. Get these and the rest is detail.
01MineBreak blocks. They go to your backpack.
02SellAt the NPC or with the command. Money comes from nowhere else.
03Rank upPay the rankup cost at the NPC.
04A better mineWorth more per block than the last one.
and around again, deeper
Cores drop while you swing, on their own timer, and go on the pickaxe rather than into the backpack. That is the second loop running underneath this one.
Nobody can die here. PvP is off, so are fall damage, fire, drowning and hunger, and falling into the void at the bottom of mine Z puts you back on solid ground. The only thing you can lose is time.
Ranks and prestige
Twenty six ranks, A through Z, each selling for more than the last. Past Z you can prestige: the rank resets to A, the pickaxe stays exactly as it is, and you gain Prestige Points and a permanent multiplier. Ten prestiges in all.
ABCDEFGHIJKLMNOPQRSTUVWXYZ
ten prestiges after Z
The paid tiers
Separate from A to Z and stacked on top of it. Higher tiers include everything below them, and none of them sells an enchant or a stat you cannot get by playing. Red chat is reserved for staff and is never sold at any tier, which is how you tell a staff message from anyone else.
Ember+3% sellNickname, backpack bonus, a Rename Token, white and yellow chat.
Blaze+6% sellLonger nickname, bigger backpack, reduced fix cooldown, a pickaxe skin, green and aqua chat.
Inferno+9% sellPrivate mine, monthly Gem stipend, blue and purple chat.
Eclipse+12% sellPermanent Haste, particle trail, nametag glow, the largest private mine, pink and ember chat.
One pickaxe, handed to you on first join, soulbound so it cannot be dropped, stored or lost. It levels as you mine, and every enchant is bought from a single upgrade menu. Your pickaxe level caps how far into an enchant you are allowed to buy.
Core enchants
Bought with Cores
EfficiencyRaw mining speed. The first thing everyone buys.max 100from 250
FortuneMore blocks per break, straight into the backpack.max 100from 400
Core FinderMultiplies the chance a broken block drops Cores.max 75from 600
ExplosiveChance to break a 3x3x3 cube around the block.max 50from 1,800
Ember TouchChance to also mine the block directly below.max 50from 1,200
Gem enchants
Bought with Gems
JackhammerChance to clear the entire layer you are standing in.max 25from 40
Lucky StrikeRaises the lucky block spawn rate while mining.max 25from 35
Gem SeekerTiny chance for a Gem on every break. Stacks slowly.max 20from 60
VoidfallDoubles Prestige Point gain on the next prestige. Prestige only.max 5from 12
Mock: this table is invented. Connected to PrisonWeb it reads the live PrisonPickaxe config, which is the whole reason for pulling it rather than writing it out here.
Currencies
Five of them, kept separate on purpose. It is what stops one very good mining session from breaking the whole economy.
Currency
Comes from
Spent on
Tradeable
$Money
Selling blocks. Nothing else.
Rankups, backpack capacity.
Yes, player to player
CCores
A chance on every block you break, multiplied by Core enchants and lucky block bags.
Pickaxe enchants and upgrades.
No
GGems
Lucky blocks, quests, and a tiny chance while mining.
One mine per rank, grouped into themes, so the world changes as you climb instead of the numbers just getting longer. Every mine resets on its own timer.
Surface
A to EThe YardCobblestone, stoneGrey, plain, and over quickly.
F to JOre SeamsCoal, iron, the first goldThe numbers start to move.
K to ODeep CutsRedstone, lapisBackpack capacity starts to matter.
P to TMagma DepthsBasalt, blackstone, magma, nether gold and quartzWhere the ember identity starts.
U to ZThe Last ShaftsDiamond, emerald, ancient debrisSlow, heavy, valuable.
PrestigeEclipseDeep black and gold, blocks that exist nowhere elseOpens once you pass Z.
Bottom of the shaft
What a block is worth is its base value times your rank multiplier, your buyable rank bonus, and whatever personal or global sell multiplier you have running. The sell menu in game shows the number you will actually be paid.
Rules
Not a long list. Breaking any of them means a ban, which you can appeal once in Discord.
01No advertising other servers, in chat or in direct messages.
02No client modifications that automate mining. Auto clickers included.
03No abusing bugs. Report them and you get paid for it instead.
04No harassment, slurs, or anything you would not say to somebody in the room.
05No account sharing. A rank bought on your account stays on your account.